# text: "Warning! This map editor SUCKS! You can\'t delete levels Press \'L\' to change/add levels. Click on a square to edit that room. Press \'S\' to save AND QUIT. Press Esc to quit."
DITL_132.txt
# 8 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=296 y1=224 x2=354 y2=244
# text: "Done"
# item 1: RADIO_BUTTON (0x06) enabled
# bounds: x1=8 y1=8 x2=114 y2=26
# text: "Monster"
# item 2: RADIO_BUTTON (0x06) enabled
# bounds: x1=8 y1=32 x2=114 y2=50
# text: "Person"
# item 3: RADIO_BUTTON (0x06) enabled
# bounds: x1=8 y1=56 x2=114 y2=74
# text: "Item"
# item 4: BUTTON (0x04) enabled
# bounds: x1=80 y1=128 x2=138 y2=148
# text: "Edit"
# item 5: BUTTON (0x04) enabled
# bounds: x1=80 y1=152 x2=138 y2=172
# text: "Delete"
# item 6: BUTTON (0x04) enabled
# bounds: x1=80 y1=176 x2=138 y2=196
# text: "Add"
# item 7: CUSTOM (0x80) disabled
# bounds: x1=160 y1=8 x2=352 y2=200
# data: ""
DITL_133.txt
# 33 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=280 y1=264 x2=338 y2=284
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=208 y1=264 x2=266 y2=284
# text: "Cancel"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=83 y2=24
# text: "Monster:"
# item 3: TEXT (0x88) disabled
# bounds: x1=8 y1=32 x2=83 y2=48
# text: "Name:"
# item 4: EDIT_TEXT (0x10) enabled
# bounds: x1=96 y1=32 x2=292 y2=48
# text: ""
# item 5: TEXT (0x88) disabled
# bounds: x1=8 y1=56 x2=83 y2=72
# text: "HP:"
# item 6: TEXT (0x88) disabled
# bounds: x1=8 y1=80 x2=83 y2=96
# text: "Armor:"
# item 7: TEXT (0x88) disabled
# bounds: x1=8 y1=104 x2=83 y2=120
# text: "Max Dmg."
# item 8: TEXT (0x88) disabled
# bounds: x1=8 y1=128 x2=83 y2=144
# text: "Speed:"
# item 9: TEXT (0x88) disabled
# bounds: x1=8 y1=152 x2=83 y2=168
# text: "Flags:"
# item 10: TEXT (0x88) disabled
# bounds: x1=8 y1=176 x2=83 y2=192
# text: "Data:"
# item 11: TEXT (0x88) disabled
# bounds: x1=8 y1=200 x2=83 y2=216
# text: "Data 2:"
# item 12: EDIT_TEXT (0x10) enabled
# bounds: x1=96 y1=56 x2=171 y2=72
# text: ""
# item 13: EDIT_TEXT (0x10) enabled
# bounds: x1=96 y1=80 x2=171 y2=96
# text: ""
# item 14: EDIT_TEXT (0x10) enabled
# bounds: x1=96 y1=104 x2=171 y2=120
# text: ""
# item 15: EDIT_TEXT (0x10) enabled
# bounds: x1=96 y1=128 x2=171 y2=144
# text: ""
# item 16: EDIT_TEXT (0x10) enabled
# bounds: x1=96 y1=152 x2=171 y2=168
# text: ""
# item 17: EDIT_TEXT (0x10) enabled
# bounds: x1=96 y1=176 x2=171 y2=192
# text: ""
# item 18: EDIT_TEXT (0x10) enabled
# bounds: x1=96 y1=200 x2=171 y2=216
# text: ""
# item 19: TEXT (0x88) disabled
# bounds: x1=184 y1=56 x2=259 y2=72
# text: "Sounds:"
# item 20: TEXT (0x88) disabled
# bounds: x1=184 y1=80 x2=259 y2=96
# text: "Attack:"
# item 21: EDIT_TEXT (0x10) enabled
# bounds: x1=264 y1=80 x2=339 y2=96
# text: ""
# item 22: TEXT (0x88) disabled
# bounds: x1=184 y1=104 x2=259 y2=120
# text: "Hurt:"
# item 23: EDIT_TEXT (0x10) enabled
# bounds: x1=264 y1=104 x2=339 y2=120
# text: ""
# item 24: TEXT (0x88) disabled
# bounds: x1=184 y1=128 x2=259 y2=144
# text: "Death:"
# item 25: EDIT_TEXT (0x10) enabled
# bounds: x1=264 y1=128 x2=339 y2=144
# text: ""
# item 26: TEXT (0x88) disabled
# bounds: x1=184 y1=152 x2=259 y2=168
# text: "Graphics:"
# item 27: TEXT (0x88) disabled
# bounds: x1=184 y1=176 x2=259 y2=192
# text: "Packet:"
# item 28: TEXT (0x88) disabled
# bounds: x1=8 y1=224 x2=83 y2=240
# text: "XP:"
# item 29: TEXT (0x88) disabled
# bounds: x1=184 y1=224 x2=259 y2=240
# text: "//TPF:"
# item 30: EDIT_TEXT (0x10) enabled
# bounds: x1=264 y1=176 x2=339 y2=192
# text: ""
# item 31: EDIT_TEXT (0x10) enabled
# bounds: x1=96 y1=224 x2=171 y2=240
# text: ""
# item 32: EDIT_TEXT (0x10) enabled
# bounds: x1=264 y1=224 x2=339 y2=240
# text: ""
DITL_134.txt
# 27 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=288 y1=216 x2=346 y2=236
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=216 y1=216 x2=274 y2=236
# text: "Cancel"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=83 y2=24
# text: "Person:"
# item 3: TEXT (0x88) disabled
# bounds: x1=8 y1=32 x2=83 y2=48
# text: "Name:"
# item 4: EDIT_TEXT (0x10) enabled
# bounds: x1=96 y1=32 x2=253 y2=48
# text: ""
# item 5: TEXT (0x88) disabled
# bounds: x1=8 y1=56 x2=83 y2=72
# text: "HP:"
# item 6: TEXT (0x88) disabled
# bounds: x1=8 y1=80 x2=83 y2=96
# text: "Armor:"
# item 7: TEXT (0x88) disabled
# bounds: x1=8 y1=104 x2=83 y2=120
# text: "Flags:"
# item 8: TEXT (0x88) disabled
# bounds: x1=8 y1=128 x2=83 y2=144
# text: "Data:"
# item 9: TEXT (0x88) disabled
# bounds: x1=8 y1=152 x2=83 y2=168
# text: "Sounds:"
# item 10: TEXT (0x88) disabled
# bounds: x1=8 y1=176 x2=83 y2=192
# text: "Hurt:"
# item 11: TEXT (0x88) disabled
# bounds: x1=8 y1=200 x2=83 y2=216
# text: "Death:"
# item 12: EDIT_TEXT (0x10) enabled
# bounds: x1=96 y1=56 x2=171 y2=72
# text: ""
# item 13: EDIT_TEXT (0x10) enabled
# bounds: x1=96 y1=80 x2=171 y2=96
# text: ""
# item 14: EDIT_TEXT (0x10) enabled
# bounds: x1=96 y1=104 x2=171 y2=120
# text: ""
# item 15: EDIT_TEXT (0x10) enabled
# bounds: x1=96 y1=128 x2=171 y2=144
# text: ""
# item 16: EDIT_TEXT (0x10) enabled
# bounds: x1=96 y1=176 x2=171 y2=192
# text: ""
# item 17: EDIT_TEXT (0x10) enabled
# bounds: x1=96 y1=200 x2=171 y2=216
# text: ""
# item 18: TEXT (0x88) disabled
# bounds: x1=184 y1=56 x2=259 y2=72
# text: "Graphics:"
# item 19: TEXT (0x88) disabled
# bounds: x1=184 y1=80 x2=259 y2=96
# text: "Packet:"
# item 20: TEXT (0x88) disabled
# bounds: x1=184 y1=104 x2=259 y2=120
# text: "//End:"
# item 21: TEXT (0x88) disabled
# bounds: x1=184 y1=128 x2=259 y2=144
# text: "//TPF:"
# item 22: EDIT_TEXT (0x10) enabled
# bounds: x1=264 y1=80 x2=339 y2=96
# text: ""
# item 23: EDIT_TEXT (0x10) enabled
# bounds: x1=264 y1=104 x2=339 y2=120
# text: ""
# item 24: EDIT_TEXT (0x10) enabled
# bounds: x1=264 y1=128 x2=339 y2=144
# text: ""
# item 25: TEXT (0x88) disabled
# bounds: x1=176 y1=176 x2=251 y2=192
# text: "Speed:"
# item 26: EDIT_TEXT (0x10) enabled
# bounds: x1=256 y1=176 x2=331 y2=192
# text: ""
DITL_135.txt
# 28 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=352 y1=208 x2=410 y2=228
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=280 y1=208 x2=338 y2=228
# text: "Cancel"
# item 2: TEXT (0x88) disabled
# bounds: x1=16 y1=8 x2=91 y2=24
# text: "Item:"
# item 3: TEXT (0x88) disabled
# bounds: x1=16 y1=32 x2=91 y2=48
# text: "Name:"
# item 4: EDIT_TEXT (0x10) enabled
# bounds: x1=104 y1=32 x2=301 y2=48
# text: ""
# item 5: TEXT (0x88) disabled
# bounds: x1=16 y1=56 x2=91 y2=72
# text: "Kind:"
# item 6: EDIT_TEXT (0x10) enabled
# bounds: x1=104 y1=56 x2=179 y2=72
# text: ""
# item 7: EDIT_TEXT (0x10) enabled
# bounds: x1=104 y1=104 x2=179 y2=120
# text: ""
# item 8: TEXT (0x88) disabled
# bounds: x1=16 y1=104 x2=91 y2=120
# text: "Armor:"
# item 9: TEXT (0x88) disabled
# bounds: x1=16 y1=128 x2=91 y2=144
# text: "Mg. Prot."
# item 10: EDIT_TEXT (0x10) enabled
# bounds: x1=104 y1=128 x2=179 y2=144
# text: ""
# item 11: TEXT (0x88) disabled
# bounds: x1=16 y1=152 x2=91 y2=168
# text: "Flags:"
# item 12: TEXT (0x88) disabled
# bounds: x1=16 y1=176 x2=91 y2=192
# text: "Data:"
# item 13: EDIT_TEXT (0x10) enabled
# bounds: x1=104 y1=152 x2=179 y2=168
# text: ""
# item 14: EDIT_TEXT (0x10) enabled
# bounds: x1=104 y1=176 x2=179 y2=192
# text: ""
# item 15: TEXT (0x88) disabled
# bounds: x1=192 y1=56 x2=267 y2=72
# text: "Sounds:"
# item 16: TEXT (0x88) disabled
# bounds: x1=192 y1=80 x2=267 y2=96
# text: "Get:"
# item 17: TEXT (0x88) disabled
# bounds: x1=192 y1=104 x2=267 y2=120
# text: "Use:"
# item 18: EDIT_TEXT (0x10) enabled
# bounds: x1=272 y1=80 x2=347 y2=96
# text: ""
# item 19: EDIT_TEXT (0x10) enabled
# bounds: x1=272 y1=104 x2=347 y2=120
# text: ""
# item 20: TEXT (0x88) disabled
# bounds: x1=192 y1=152 x2=266 y2=168
# text: "Packet:"
# item 21: EDIT_TEXT (0x10) enabled
# bounds: x1=272 y1=152 x2=347 y2=168
# text: ""
# item 22: TEXT (0x88) disabled
# bounds: x1=16 y1=80 x2=91 y2=96
# text: "Damage:"
# item 23: EDIT_TEXT (0x10) enabled
# bounds: x1=104 y1=80 x2=179 y2=96
# text: ""
# item 24: TEXT (0x88) disabled
# bounds: x1=192 y1=176 x2=271 y2=192
# text: "Cash value:"
# item 25: EDIT_TEXT (0x10) enabled
# bounds: x1=272 y1=176 x2=347 y2=192
# text: ""
# item 26: TEXT (0x88) disabled
# bounds: x1=16 y1=200 x2=95 y2=216
# text: "Weap. Kind:"
# item 27: EDIT_TEXT (0x10) enabled
# bounds: x1=104 y1=200 x2=179 y2=216
# text: ""
DITL_136.txt
# 9 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=128 y1=112 x2=186 y2=132
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=56 y1=112 x2=114 y2=132
# text: "Cancel"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=154 y2=24
# text: "Place Monster:"
# item 3: TEXT (0x88) disabled
# bounds: x1=8 y1=32 x2=95 y2=47
# text: "Bestiary ID:"
# item 4: EDIT_TEXT (0x10) enabled
# bounds: x1=104 y1=32 x2=179 y2=48
# text: ""
# item 5: TEXT (0x88) disabled
# bounds: x1=8 y1=56 x2=95 y2=71
# text: "Where h:"
# item 6: EDIT_TEXT (0x10) enabled
# bounds: x1=104 y1=56 x2=179 y2=72
# text: ""
# item 7: TEXT (0x88) disabled
# bounds: x1=8 y1=80 x2=95 y2=95
# text: "Where v:"
# item 8: EDIT_TEXT (0x10) enabled
# bounds: x1=104 y1=80 x2=179 y2=96
# text: ""
DITL_137.txt
# 11 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=136 y1=168 x2=194 y2=188
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=64 y1=168 x2=122 y2=188
# text: "Cancel"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=154 y2=24
# text: "Place Item:"
# item 3: TEXT (0x88) disabled
# bounds: x1=8 y1=32 x2=95 y2=47
# text: "Bestiary ID:"
# item 4: EDIT_TEXT (0x10) enabled
# bounds: x1=104 y1=32 x2=179 y2=48
# text: ""
# item 5: TEXT (0x88) disabled
# bounds: x1=8 y1=56 x2=95 y2=71
# text: "Where h:"
# item 6: EDIT_TEXT (0x10) enabled
# bounds: x1=104 y1=56 x2=179 y2=72
# text: ""
# item 7: TEXT (0x88) disabled
# bounds: x1=8 y1=80 x2=95 y2=95
# text: "Where v:"
# item 8: EDIT_TEXT (0x10) enabled
# bounds: x1=104 y1=80 x2=179 y2=96
# text: ""
# item 9: TEXT (0x88) disabled
# bounds: x1=8 y1=104 x2=95 y2=119
# text: "Message ID"
# item 10: EDIT_TEXT (0x10) enabled
# bounds: x1=104 y1=104 x2=179 y2=120
# text: ""
DITL_138.txt
# 15 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=128 y1=184 x2=186 y2=204
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=56 y1=184 x2=114 y2=204
# text: "Cancel"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=154 y2=24
# text: "Place person:"
# item 3: TEXT (0x88) disabled
# bounds: x1=8 y1=32 x2=95 y2=47
# text: "Bestiary ID:"
# item 4: EDIT_TEXT (0x10) enabled
# bounds: x1=104 y1=32 x2=179 y2=48
# text: ""
# item 5: TEXT (0x88) disabled
# bounds: x1=8 y1=56 x2=83 y2=72
# text: "Message 1:"
# item 6: EDIT_TEXT (0x10) enabled
# bounds: x1=104 y1=56 x2=179 y2=73
# text: ""
# item 7: TEXT (0x88) disabled
# bounds: x1=8 y1=80 x2=83 y2=96
# text: "Message 2:"
# item 8: EDIT_TEXT (0x10) enabled
# bounds: x1=104 y1=80 x2=179 y2=96
# text: ""
# item 9: TEXT (0x88) disabled
# bounds: x1=8 y1=104 x2=83 y2=120
# text: "Crit flag:"
# item 10: EDIT_TEXT (0x10) enabled
# bounds: x1=104 y1=104 x2=179 y2=120
# text: ""
# item 11: TEXT (0x88) disabled
# bounds: x1=8 y1=128 x2=95 y2=143
# text: "Where h:"
# item 12: EDIT_TEXT (0x10) enabled
# bounds: x1=104 y1=128 x2=179 y2=144
# text: ""
# item 13: TEXT (0x88) disabled
# bounds: x1=8 y1=152 x2=95 y2=167
# text: "Where v:"
# item 14: EDIT_TEXT (0x10) enabled
# bounds: x1=104 y1=152 x2=179 y2=168
# text: ""
DITL_139.txt
# 4 entries
# item 0: TEXT (0x88) disabled
# bounds: x1=16 y1=176 x2=91 y2=192
# text: "Loading..."
# item 1: TEXT (0x88) disabled
# bounds: x1=16 y1=200 x2=266 y2=216
# text: ""
# item 2: CUSTOM (0x80) disabled
# bounds: x1=16 y1=224 x2=272 y2=240
# data: ""
# item 3: PICTURE (0xC0) disabled
# bounds: x1=32 y1=24 x2=279 y2=163
# PICT resource ID: 128
DITL_140.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=144 y1=88 x2=202 y2=108
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=72 y1=88 x2=130 y2=108
# text: "Cancel"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=113 y2=24
# text: "Teleport to:"
# item 3: TEXT (0x88) disabled
# bounds: x1=8 y1=32 x2=30 y2=48
# text: "X:"
# item 4: EDIT_TEXT (0x10) enabled
# bounds: x1=40 y1=32 x2=115 y2=48
# text: ""
# item 5: TEXT (0x88) disabled
# bounds: x1=8 y1=56 x2=30 y2=72
# text: "Y:"
# item 6: EDIT_TEXT (0x10) enabled
# bounds: x1=40 y1=56 x2=115 y2=72
# text: ""
DITL_141.txt
# 48 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=384 y1=408 x2=506 y2=428
# text: "Return to Battle!"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=59 y2=24
# text: "Name:"
# item 2: TEXT (0x88) disabled
# bounds: x1=64 y1=8 x2=139 y2=24
# text: "Garthug"
# item 3: TEXT (0x88) disabled
# bounds: x1=8 y1=32 x2=59 y2=48
# text: "Gender:"
# item 4: TEXT (0x88) disabled
# bounds: x1=64 y1=32 x2=139 y2=48
# text: "Male"
# item 5: TEXT (0x88) disabled
# bounds: x1=104 y1=56 x2=179 y2=72
# text: "0"
# item 6: TEXT (0x88) disabled
# bounds: x1=8 y1=56 x2=102 y2=72
# text: "Experience:"
# item 7: TEXT (0x88) disabled
# bounds: x1=8 y1=80 x2=54 y2=96
# text: "Level:"
# item 8: TEXT (0x88) disabled
# bounds: x1=56 y1=80 x2=131 y2=96
# text: "1"
# item 9: TEXT (0x88) disabled
# bounds: x1=8 y1=104 x2=183 y2=120
# text: "Experience for next level:"
# item 10: TEXT (0x88) disabled
# bounds: x1=192 y1=104 x2=267 y2=120
# text: "1000"
# item 11: TEXT (0x88) disabled
# bounds: x1=8 y1=128 x2=83 y2=144
# text: "Armor:"
# item 12: TEXT (0x88) disabled
# bounds: x1=88 y1=128 x2=188 y2=144
# text: ""
# item 13: TEXT (0x88) disabled
# bounds: x1=88 y1=168 x2=188 y2=184
# text: ""
# item 14: TEXT (0x88) disabled
# bounds: x1=88 y1=208 x2=188 y2=224
# text: ""
# item 15: TEXT (0x88) disabled
# bounds: x1=88 y1=248 x2=188 y2=264
# text: ""
# item 16: TEXT (0x88) disabled
# bounds: x1=8 y1=288 x2=83 y2=304
# text: "Weapons:"
# item 17: TEXT (0x88) disabled
# bounds: x1=88 y1=288 x2=188 y2=304
# text: ""
# item 18: TEXT (0x88) disabled
# bounds: x1=88 y1=308 x2=188 y2=324
# text: ""
# item 19: TEXT (0x88) disabled
# bounds: x1=192 y1=288 x2=267 y2=304
# text: "0"
# item 20: TEXT (0x88) disabled
# bounds: x1=192 y1=308 x2=267 y2=324
# text: ""
# item 21: TEXT (0x88) disabled
# bounds: x1=192 y1=128 x2=267 y2=144
# text: "0"
# item 22: TEXT (0x88) disabled
# bounds: x1=192 y1=168 x2=267 y2=184
# text: "0"
# item 23: TEXT (0x88) disabled
# bounds: x1=192 y1=208 x2=267 y2=224
# text: "0"
# item 24: TEXT (0x88) disabled
# bounds: x1=192 y1=248 x2=267 y2=264
# text: "0"
# item 25: CUSTOM (0x80) disabled
# bounds: x1=320 y1=104 x2=480 y2=232
# data: ""
# item 26: RADIO_BUTTON (0x06) enabled
# bounds: x1=320 y1=8 x2=470 y2=26
# text: "Weapons Carried"
# item 27: RADIO_BUTTON (0x06) enabled
# bounds: x1=320 y1=32 x2=470 y2=50
# text: "Armor Carried"
# item 28: RADIO_BUTTON (0x06) enabled
# bounds: x1=320 y1=56 x2=470 y2=74
# text: "Spells"
# item 29: RADIO_BUTTON (0x06) enabled
# bounds: x1=320 y1=80 x2=470 y2=98
# text: "Equipment"
# item 30: TEXT (0x88) disabled
# bounds: x1=8 y1=328 x2=83 y2=344
# text: "Spell:"
# item 31: TEXT (0x88) disabled
# bounds: x1=88 y1=328 x2=263 y2=344
# text: ""
# item 32: BUTTON (0x04) enabled
# bounds: x1=320 y1=240 x2=378 y2=260
# text: "Equip"
# item 33: BUTTON (0x04) enabled
# bounds: x1=384 y1=240 x2=442 y2=260
# text: "Drop"
# item 34: BUTTON (0x04) enabled
# bounds: x1=320 y1=264 x2=378 y2=284
# text: "Sell"
# item 35: TEXT (0x88) disabled
# bounds: x1=8 y1=376 x2=83 y2=392
# text: "Equipment:"
# item 36: TEXT (0x88) disabled
# bounds: x1=88 y1=376 x2=263 y2=392
# text: ""
# item 37: TEXT (0x88) disabled
# bounds: x1=8 y1=416 x2=83 y2=432
# text: "Cash:"
# item 38: TEXT (0x88) disabled
# bounds: x1=88 y1=416 x2=263 y2=432
# text: ""
# item 39: CUSTOM (0x80) disabled
# bounds: x1=272 y1=128 x2=304 y2=160
# data: ""
# item 40: CUSTOM (0x80) disabled
# bounds: x1=272 y1=288 x2=304 y2=320
# data: ""
# item 41: CUSTOM (0x80) disabled
# bounds: x1=272 y1=328 x2=304 y2=360
# data: ""
# item 42: CUSTOM (0x80) disabled
# bounds: x1=272 y1=376 x2=304 y2=408
# data: ""
# item 43: CUSTOM (0x80) disabled
# bounds: x1=272 y1=168 x2=304 y2=200
# data: ""
# item 44: CUSTOM (0x80) disabled
# bounds: x1=272 y1=208 x2=304 y2=240
# data: ""
# item 45: CUSTOM (0x80) disabled
# bounds: x1=272 y1=248 x2=304 y2=280
# data: ""
# item 46: TEXT (0x88) disabled
# bounds: x1=8 y1=352 x2=83 y2=368
# text: "Fatigue:"
# item 47: TEXT (0x88) disabled
# bounds: x1=88 y1=352 x2=263 y2=368
# text: ""
DITL_142.txt
# 8 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=304 y1=200 x2=362 y2=220
# text: "Done"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=360 y2=61
# text: ""
# item 2: CUSTOM (0x80) disabled
# bounds: x1=8 y1=64 x2=264 y2=192
# data: ""
# item 3: BUTTON (0x04) enabled
# bounds: x1=8 y1=200 x2=66 y2=220
# text: "Buy"
# item 4: BUTTON (0x04) enabled
# bounds: x1=72 y1=200 x2=130 y2=220
# text: "Sell"
# item 5: PICTURE (0xC0) disabled
# bounds: x1=272 y1=64 x2=360 y2=192
# PICT resource ID: 1431
# item 6: TEXT (0x88) disabled
# bounds: x1=8 y1=224 x2=61 y2=240
# text: "Money:"
# item 7: TEXT (0x88) disabled
# bounds: x1=64 y1=224 x2=286 y2=240
# text: ""
DITL_143.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=176 y1=96 x2=234 y2=116
# text: "Yes"
# item 1: BUTTON (0x04) enabled
# bounds: x1=112 y1=96 x2=170 y2=116
# text: "No"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=233 y2=85
# text: ""
DITL_144.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=128 y1=64 x2=186 y2=84
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=56 y1=64 x2=114 y2=84
# text: "Cancel"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=185 y2=24
# text: "Music for this room:"
# item 3: EDIT_TEXT (0x10) enabled
# bounds: x1=8 y1=32 x2=83 y2=48
# text: ""
DITL_145.txt
# 9 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=104 y1=192 x2=162 y2=212
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=32 y1=192 x2=90 y2=212
# text: "Cancel"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=114 y2=24
# text: "Preferences:"
# item 3: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=32 x2=114 y2=50
# text: "Play Music"
# item 4: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=56 x2=114 y2=74
# text: "Play sounds"
# item 5: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=80 x2=124 y2=98
# text: "Speed control"
# item 6: BUTTON (0x04) enabled
# bounds: x1=8 y1=120 x2=117 y2=141
# text: "Select Scenario"
# item 7: TEXT (0x88) disabled
# bounds: x1=8 y1=144 x2=140 y2=160
# text: "Current Scenario:"
# item 8: TEXT (0x88) disabled
# bounds: x1=8 y1=168 x2=161 y2=184
# text: ""
DITL_146.txt
# 1 entries
# item 0: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=172 y2=23
# text: "Please wait..."
DITL_147.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=152 y1=80 x2=210 y2=100
# text: "Done"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=213 y2=24
# text: "Please name your character:"
# item 2: EDIT_TEXT (0x10) enabled
# bounds: x1=8 y1=32 x2=83 y2=48
# text: ""
# item 3: RADIO_BUTTON (0x06) enabled
# bounds: x1=8 y1=56 x2=114 y2=74
# text: "Male"
# item 4: RADIO_BUTTON (0x06) enabled
# bounds: x1=8 y1=80 x2=114 y2=98
# text: "Female"
DITL_148.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=280 y1=232 x2=338 y2=252
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=324 y2=47
# text: "There has been an error! Please report this to SyzygyCult@aol.com!"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=56 x2=324 y2=107
# text: ""
# item 3: TEXT (0x88) disabled
# bounds: x1=8 y1=112 x2=37 y2=128
# text: "ID ="
# item 4: TEXT (0x88) disabled
# bounds: x1=40 y1=112 x2=115 y2=128
# text: ""
# item 5: BUTTON (0x04) enabled
# bounds: x1=184 y1=232 x2=265 y2=252
# text: "ExitToShell"
# item 6: TEXT (0x88) disabled
# bounds: x1=8 y1=136 x2=327 y2=213
# text: "This error is potentially fatal (could crash your system hard, if only temporarily). We recommend you hit the ExitToShell button, but you can TRY to keep playing..."
DITL_149.txt
# 2 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=256 y1=88 x2=314 y2=108
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=317 y2=75
# text: "In the final version of the game, there will be a cut scene at this point. Just hit OK to continue."
DITL_150.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=304 y1=80 x2=362 y2=100
# text: "Yes"
# item 1: BUTTON (0x04) enabled
# bounds: x1=232 y1=80 x2=290 y2=100
# text: "No"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=364 y2=60
# text: "Are you sure that you want to end your game?"
DITL_151.txt
# 0 entries
DITL_152.txt
# 2 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=168 y1=104 x2=226 y2=124
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=231 y2=85
# text: "You cannot use both a shield and a two-handed weapon at the same time- you don\'t have that many hands."
DITL_153.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=312 y1=64 x2=370 y2=84
# text: "Save"
# item 1: BUTTON (0x04) enabled
# bounds: x1=136 y1=64 x2=194 y2=84
# text: "Cancel"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=376 y2=52
# text: "Would you like to save changes to your game before closing it?"